Skip to content

Home


Explore the City

wizards built this city. built this city

Factions, maps, people, places, this is the setting bible. Lore-rich, player-facing, and everything you need to know to live in Wuh-Zhei.

Consult the Library

—-> placeholder text
—-> apps, rules, custom setting crap
(not Forgotten Realms)

Open the Spellbook

Behind-the-screen prep, session recaps, campaign tools, and design notes. This is the story of running this world, told while it’s still being written.




Worldbuilding and Blog posts bellow



DiA Session Seven: Back to Front

Tonight’s session was smooth and fun. I’d prepped the upper floors of the Vanthampur Villa expecting the party to take the front or rooftop approach, but true to form, they surprised me. They broke in through the stables and used the back entrance, bypassing the upper level entirely (for now). As per the module, hitting… DiA Session Seven: Back to Front

DiA Presession Seven

We’re lined up outside the Vanthampur Villa, and the infiltration is about to begin. The party has a plan, I think it involves a catapult, but honestly, I’m looking forward to being surprised. Depending on how they approach it, tonight could be a stealth operation or a straight up siege. I’m prepped for either. There… DiA Presession Seven

DiA Session Six: Roll for Persuasion

Tonight’s session was smooth sailing. We kicked off with a surprisingly intense one on one scene between Amrik Vanthampur and Granny Rose, while the rest of the party listened in, clearly on edge. The two went back and forth. Granny pushed for information, funding, and support. The party could’ve drawn steel, taken him hostage, chased… DiA Session Six: Roll for Persuasion

DiA Presession Six

We’re back in Baldur’s Gate tonight, picking up exactly where we left off: Granny Rose just tried to Charm Person Amrik Vanthampur, and it didn’t take. The spell fizzled, the roll was high, and now we get to deal with the fallout. My plan is to have Amrik amused more than furious, He’s used to… DiA Presession Six

DiA Session Five: Slow and Steady

After weeks of slogging through that meat grinder dungeon (which I’m now convinced is just poorly designed), we hit our stride in the city. The players took their time. Instead of going straight to the Low Lantern, the players went to the Flaming Fist baracks and spoke to the captain. This led to them really… DiA Session Five: Slow and Steady

CG Session Four: Under the Stairs

The session started with Chella, the captured cultist, and ended halfway down the dungeon beneath the Stairs of Allegiance. In between? Deception and lore drops. As well as unexpected uses of forbidden artifacts. One of the best parts of the night was how much the players leaned into roleplaying with Chella. Rather than interrogate her… CG Session Four: Under the Stairs

Chronomancer’s Gambit PreSession Four

This week’s goal is simple: get the party into the dungeon under the Stairs of Allegiance. Last session ended with the group wrapping up their first real fight and capturing a cultist. A large part of prep this week was building out her character and the internal structure of ‘the cult.’ She is Chella, the… Chronomancer’s Gambit PreSession Four

Descent into Avernus: Pre Session Four

It’s a low prep week for me. Real life’s got me chewing through the pain, literally. I’m dealing with some molar nonsense that’s made D&D prep take a backseat for the first time in… I don’t even know. Since early Tomb of Annihilation, maybe? That said, the module’s doing the heavy lifting . We’re at… Descent into Avernus: Pre Session Four