Explore the City
Factions, maps, people, places, this is the setting bible. Lore-rich, player-facing, and everything you need to know to live in Wuh-Zhei.
Worldbuilding and Blog posts bellow
DiA Session Five: Slow and Steady
After weeks of slogging through that meat grinder dungeon (which I’m now convinced is just poorly designed), we hit our stride in the city. The players took their time. Instead of going straight to the Low Lantern, the players went to the Flaming Fist baracks and spoke to the captain. This led to them really… DiA Session Five: Slow and Steady
Descent into Avernus: PreSession Five
Last week ended with us completing the Dungeon of the Dead three. Out of resources, the party dodged the dragon cultists waiting for them at the exit. This next session I expect them to head to the Low Lantern. It’s a barge bar. A ship bar. A bar you only go to armed and ready.… Descent into Avernus: PreSession Five
CG Session Four: Under the Stairs
The session started with Chella, the captured cultist, and ended halfway down the dungeon beneath the Stairs of Allegiance. In between? Deception and lore drops. As well as unexpected uses of forbidden artifacts. One of the best parts of the night was how much the players leaned into roleplaying with Chella. Rather than interrogate her… CG Session Four: Under the Stairs
Chronomancer’s Gambit PreSession Four
This week’s goal is simple: get the party into the dungeon under the Stairs of Allegiance. Last session ended with the group wrapping up their first real fight and capturing a cultist. A large part of prep this week was building out her character and the internal structure of ‘the cult.’ She is Chella, the… Chronomancer’s Gambit PreSession Four
DiA Session Four: End of Dungeon of the Dead Three
We finished the Dungeon of the Dead Three, and it lived up to its name. The session kicked off with a tense exploration through the last stretch of the cult’s hideout. Things got spicy when the party ran into “Nebra,” a kindly old woman by a literal Bhaal bloodbath. The players were quite suspicions. I… DiA Session Four: End of Dungeon of the Dead Three
Descent into Avernus: Pre Session Four
It’s a low prep week for me. Real life’s got me chewing through the pain, literally. I’m dealing with some molar nonsense that’s made D&D prep take a backseat for the first time in… I don’t even know. Since early Tomb of Annihilation, maybe? That said, the module’s doing the heavy lifting . We’re at… Descent into Avernus: Pre Session Four
CG Session Three: When a Feather isn’t a Feather
Session 3 delivered exactly the kind of mystery I wanted. The sandbox was opened and the players chased what interested them. They immediately circled back to the Hero’s Feast Inn and interrogated… a knitting wizard who animates stuffed animals with magic. I literally wrote nothing more than a visual note, and put the NPC on… CG Session Three: When a Feather isn’t a Feather
Pre Session Chronomancer’s Gambit: Fog of War
The players are free. I’m prepped. I’m also slightly terrified, because I don’t really know what direction they’ll go. I have a lot of things ready, but certainly not the direction they’ll choose. I want to give them clues without railroading… though if they feel fully stuck, maybe I’ll place them on the tracks. I’m… Pre Session Chronomancer’s Gambit: Fog of War
DiA Session Three: Beans
The session was solid. Some good fights, a little dungeon crawl creepiness, and a great use of corridor tactics and warlock tanking. Vic abused 2024 Fiendish vigor. The party used Oil utilize. The 2024 rule differences are really coming up and it’s great to see the changes. We kicked things off with the necromancer fight.… DiA Session Three: Beans
Descent into Avernus: Pre Session Three
We’re kicking off today’s session mid-dungeon, mid-tension, having just rolled initiative. Literally picking up with the players about to face down Flennis. A random npc in the module whose name may forever live in infamy. A necromancer who has two Fireballs and no reason not to use them. We’ll see how many she gets off.… Descent into Avernus: Pre Session Three
CG Session Two: The Bass Drops
The prologue is over. The loop has begun. We hit the moment. I wasn’t sure if we’d get there this session, but we did. The players made it through the wizardball heist, the glass-elf con man Syb’i’l got handled (not killed, just gently restrained), and nobody even fought the elf. No Mephits. No backup combat.… CG Session Two: The Bass Drops
Pre-Session 02 Chronomancer’s Gambit: To the Prologue and Beyond (maybe?)
It’s been two weeks since Session One. You’d think I’d be fully ready. I’ve had time. I’ve done work. I built a a dungeon I won’t even need for weeks. And still I feel like I’m sliding into Session Two sideways. My goal is to get the players through the rest of the intro quest,… Pre-Session 02 Chronomancer’s Gambit: To the Prologue and Beyond (maybe?)